EG. 95. I don't. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. (300~500) 3. Fleet composition changes based on what you are doing. I would just use alpha cores as much as possible. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. - vsync off. Starsector uses very antiquated ways of rendering graphics. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. Check that it's using the graphics card and not any low performance integrated chip set. ago. You can then select which mod (s) you want to run with in the launcher. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. Turn off Vsync and change frame rate cap in settings. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. Control-capslock toggles the game to run in as-fast-as-possible mode. json with notebook++ and you'll find this around line 528 :Starsector. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. . When i updated game i made a fresh install. Advertisement Coins. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Re: 165hz monitor. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. (500) 2. the Eradicator, Falcon, and Fury. Those may change by whatever power setting you've set on your laptop . Open the 'vmparams' file and change the allocated memory accordingly. 9a. View mod page; View image gallery; Lightshow. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. firing two drops it down to 9, and there's no way I'm not firing both barrels. Don't think there's a way to increase it in vanilla, other than the one skill. There is a level cap now and the cap is at 15. 33. or set a max fps limit within the game or video control panel if possible. In "starsector-coredataconfigsettings. For slow ships that like to stay at the frontline for extended periods of time, vents are better. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. If vsync is on anyway, you might want to set vsync:true in settings. This controller adapter delivers on-the-fly button mapping with full. Alt-Tab Fullscreen issues for Starsector. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). If i disable it, the game works perfectly, even with other mods. . MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. It used to be called Starfarer. 5. Here's the mod index page a lot of amazing mods. They get like 15 fps in normal battles. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. Although when battle is closer in terms of fleet sizes you will get around 250. Hello, I have a very annoying issue with the game. ini in the mod folder and setting "enableShaders":false, to get some more FPS. Mechared. Then change the value to whatever you want. 9a. 0 coins. Magiclib. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. Yes, title is correct. You could restrict your mods a bit. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Aeyeoelle. I also stream Starsector on Twitc. Tools, guides, and other resources. FPS issues, low performance. Would be nice to see Nex tone down fleet spam. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. But 0. 2. Thank you. A procedurally generated galactic sector seeded with well-known core worlds and factions. Starsector doesn't really changes it's performance based on GPU. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. When you go into the Map tab, turn on the Exploration tab which will bring up the brackets next to all the stars on the map which are empty if the system is unexplored. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Yeah, sure, it also depends on the setup, wolf pack tactics needs more ship slots than capital/cruiser. Starsector > Mods > [0. Last Update: 27 Mar 2021. There are 3 things you can do regarding Deployment points. You can do this by following the below link. Go to your starsector install and rename the jre folder to jre7. Let me try this out, I hope it works. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. But nevertheless I get better performance with more modern games. . You can also edit the settings. In the Nvidia control panel, select the game either by the drop-down menu or the add button to manually find and select the executable. trying to kidnap what you rightfully kidnapped. Subscribe to the channel here: is the Starsector . ago. Mods are listed in alphabetical order within their. 20 or 0. json under Starsectorstarsector-coredataconfig. Seriously, if you can't pilot your afflictor to violate the unshielded rears of ships 3 times your size, you should go back to lumbering low-tech. Business, Economics, and Finance. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. ) Save your game. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. If you're smart, make a backup of this folder before editing. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. AxtheCool. This happens after more than 1 or 2 hours of countinuous play. Let's go over some key changes you can make in the Starsector settings. Author: TheTartiflette. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. 2D RPG/Trade/Fleet Combat Game. The brawler LP variant. select card -> high performance NVIDIA processor. Finish: Run starsector. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Reviewers praised the game on release. give it a look. I wonder if the dev will switch to lwjgl 3 and thread it a bit better (MT lighting calcs). Force disable anti-aliasing through the intel driver. Reduce fighter bound polygons for better fps performance; Version 0. 4) 1080p. I'm playing on a P. json. • 1. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". You can even set custom time scaling factors on separate inputs, if you like. By default, the 64-bit version of the game allocates 1. What I've tried so far: Power settings are at max, both starsector. 2 speed with ctrl+B as a key combination, for example. It used to be called Starfarer. Step 3. All you need to do is change the 6 to a different number. Went from a required reboot between battles to playing for 8 hours without much issue. Starsector is highly customizable even without mods so you can tweak it to your liking. I'm on Ubuntu 14. That all changed when the lag monster attacked. Reverted numerous weapon balance changes. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. I'm on Ubuntu 14. 0 coins. Defend will keep most of your fleet around the designated points. 3) Win 7 SP1. Open starsectorstarsector-coredatahullmodshull_mods. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. You don't need most of your fleet at this point. ago. Give your cap a rallying point so it knows where to orientate itself and issue a disengage order on the ships they are chasing. Find a file called settings. In Starsector, as long as your guns cover the approach vector, you're safe; there's no submarine equivalent that a capital cannot deal with. I obviously downloaded it and started a new save file. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. ago. 06. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. However: total DPs in a fight are capped at. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. For fast, nimble ships that use hit and run tactics, caps are better. json (starsector-core/data/config). Use shift to steer your mouse towards the cursor, and A/D to strafe. ini file within the GraphicsLib folder in a program like Notepad++. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Another easy solution would be the good old cheat engine. 654 votes, 102 comments. zeonlight78. These numbers should be the same value. Costs on average 0. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. json" and change. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. Usually going to 10-20 fps. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. How to Install Mods in Starsector: video link. 1) Fps dropping from 50-60 to 10-20 when only two capital ships are present in a fight. Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships;. "maxShipsInFleet":30, Increase the number of. Advertisement Coins. Set "useLargeRipple":false. Another way of looking at it: Caps make you tankier (i. Try to avoid running or fighting fighter heavy fleets if you don't want 5 FPS battles. 30 - 0. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Increases level cap in different ways at different amounts, depends on preference. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. I've grown fond of this combat ring/star type of abomination. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. On Linux, it's in the starsector directory. Open up "campaign. Fast Engine Rendering v1. « Reply #5 on: April 05, 2021, 11:12:04 AM ». exe and starsector. . 0. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. I have massively increased those limits to play Starsector the way it wa. Simultaneously, you will also generate a surplus of drugs. I remember a time when I started with like 50-60 fps and, after 3 hours of playtime, I was at like 25 fps in hyperspace. I also stream Starsector on Twitc. You want to play the game like an FPS seen from above. Go to starsector r/starsector. You can also edit the settings. Change the numbers at the end of the lines to what you want. Starsector GUIDE - How to Fix RAM Issues with vmparams - Go from 1. • 2 yr. And the ones I removed, for comparison. Can't even find it. >can pilot a ship or just give orders. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. ago. Use shift to steer your mouse towards the cursor, and A/D to strafe. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. Reaperosha. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. Really can let you min/max your officers. 1. . Go to starsector r/starsector. Let's take a look at Starsector's Virtual Memory Parameters. Reviewers praised the game on release. I've grown fond of this combat ring/star type of abomination. In the picture above I’ve set it to Starsector because I want to try the setting on that game, use it on MultiVersus. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. json" in Notepad/Wordpad. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. Send Realistic Combat damage through the modification system before applying it. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Ive tried to change Vsync to "false", dedicate 4gb ram, and run with java 8 but with no luck. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Behold, I have returned to infest your nightmares once again. The code is )Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. If you want to find officers quickly then be sure to visit as many locations as possible and check the bar. Develop. Low-tech ships need a certain number of gunboats to keep pushing. 1 upkeep. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. . json, I get: "Device name: AMD Radeon R9 M295X OpenGL Engine" and "Free VRAM: 0MB". The product of multiple mentions. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. Use "Craptop" for low-end systems. Just wanted to share this horrid thing with someone. If vsync is on anyway, you might want to set vsync:true in settings. . (300~500) 3. in practice the only thing the mod changes is allow you to field more frigs and dds in a given DP range, if you spam capitals like a retard you get even less ships, 6-7 before logistics, a normal large fleet (1 cap flagship, 4-6 cruisers/carriers for officers, 4-6+ destroyers for line duty, 2-4 frigates to cap/hunt other frigs) can benefit from. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. The large ripple uses a lot of video memory. First, make sure you properly modified the file setting the allocated memory for the game. By default, the 64-bit version of the game allocates 1. I finished the entire Academia quest line and I'm only level 6. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. As stated before, Vanilla does not leak memory, and most good mods do not either. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. ago. It currently reads: "maxColonySize":6, # maximum size to which a player colony can grow. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. I have a couple of questions though: Any mod recs? Nothing crazy like total overhaul stuff but for things like. json file to allow you to transfer items quickly using the Alt key. You should be OK. I need to heat my house and I like the massive brawls. Battle size depends on your fleet combination. - open up the settings. e. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. 5gb : 14fps, 6gb : 12 fps, 6. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. These three are already functional, and I plan on adding many more. riesenarethebest • meatbag • 10 mo. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Augmented drive field is actually kind of a cool option. comments sorted by Best Top New Controversial Q&A Add a Comment. 9. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. It's important that your CPU can reach its maximum single core performance of 4. FPS issues, low performance. . Now fully released!Upgrade to Starsector . This is true for both unmodded and modded. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. Right-click your desktop shortcut for Starsector and select "Open file location". I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Upping this cap will also upping the enemies dp (again the dp ratio). Uploaded: 13 Dec 2018 . Well, it was 20% in v0. 9. Click Command at the bottom of the screen and then select Doctrine. json: High dynamic range display (HDR)GiveMeNews. Maybe throw in some crazy discoverable tech to make the gates work. – Updated for Starsector 0. I try to keep my fleet deployment cost below 400, unless I have redundant. Use a ram management tool like Memory Cleaner. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. This mod includes 10 additional features and three loose scripts. 0 coins. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. To enable choosen preset, just download settings file, rename it to. O. 1 64-bit GTX 980M Intel i7-4710HQ @ 2. At level 15 it takes 550k to get a story point, at level. 47K subscribers in the starsector community. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. For 5 DP they're monsters. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Changelog: 1. thank you for the advice, I went to the settings. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. Dev mode can be activated by editing settings. : The more DP your entire fleet has, the more you get to deploy. 5 GB of memory for the JRE Heap. 2. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a bit. 0 - 2021-10-12. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. Hopefully this helps someone. Spoiler. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. For slow ships that like to stay at the frontline for extended periods of time, vents are better. So, turning on verbose logging from Starsector's settings. Features. but there's definitely a hit to FPS while traveling around, too, with default settings. Very much recommend. 2 and a few other small mods. At most 40% idle. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. Embrace the butt pirate gameplay. Large ships without small ships to cover their flank are often overwhelmed and destroyed. Combat Readiness (CR) is a general measure of a ship's logistical status. Change the numbers at the end of the lines to what you want. One more battle/five more markets, and I have to restart. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. Just a few revenants are enough for you to sneak past. When it reaches full flux cap, set your fleet to eliminate. The code is: ) TitanX: Infinite anti-fighter+anti-capital missile spam, regenerates missile supply, special ability is EMP burst that instantly overloads any ship over wide area. . Crashes at least once an hour, usually once every half hour along with occasional fps spikes. Add a Comment. This can be changed further in the json settings file. Overhauls. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. json file and changed the administrator cap to 100 so it wouldn't feel as cheating so I would be forced to get new administrators for each new planet instead of having them directly controlled by me. "fps":60 --------> "fps":30. You could change the maximum player level in the Starsector settings file and call it day. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. Starsector Vers. An in. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. SomePhishyDude. json in a notepad editor or similar and then search for maxShipsInFleet. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. I use 20 for no specific reason. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. Ryzen 5 1600 3.